The following things will modify hunger rate:Īll hunger rate factor offset modifiers stack additively. Verify in which order the modifiers are applied. Reason: Verify (and add?) modifiers from biotech. You can help RimWorld Wiki by expanding it. The following table describes saturation changes of an adult baseline human (100% hunger rate, 1.6 nutrition/day, 1.0 max nutrition): Saturation goes down every tick (1/2500 of a game hour), depending on the character's current saturation and modifiers on their hunger rate. This does not increase the rate of malnutrition severity, just the amount of food eaten after a pawn has been fed. When a pawn is fed, their malnutrition does not immediately go away, though a pawn will no longer gain malnutrition (as Saturation is no longer at 0%).įor as long as the malnutrition ailment is active, pawns will gain increased hunger. When malnourished, malnutrition severity rises by 2% every hour, and once it reaches 100%, the pawn will die. Malnutrition is an ailment, with an entirely separate progression to hunger or saturation. When malnourished, pawns gain severity in " malnutrition". Once a pawn reaches 0% saturation, they will start becoming malnourished. Note that production is completely stopped only when 0% saturation the " malnutrition" ailment does not have a direct impact on animal products. Speed of animals' production ( wool, milk, eggs or chemfuel) is also dependent on the saturation level, as seen above. The saturation level boundaries are indicated by small notches on the "Food" bar in the tab of eating pawns. Each threshold exhibits different effects on a character, especially their Thoughts. Generally, predators hunger slowly - a cougar eats less than half as much as a husky, for instance.Ĭharacters' saturation level is grouped into four thresholds: Fed, Hungry, Ravenously Hungry, and Malnourished. A megasloth is four times larger than a human, but hungers at the same rate. An alpaca has the same body size as a human, but only hungers at a rate of 0.44 nutrition per day. In general, humans hunger more than similar animals. This is determined by species and the Hunger Rate Factor explained below. Adult baseline humans hunger at a rate of 1.6 nutrition per day. Hunger Rate, or how much nutrition a pawn loses per day.Juvenile: species_body_size × 0.5 × 1.5 = species_body_size × 0.75.Baby (other): species_body_size × 0.2 × 3 = species_body_size × 0.6.Baby (birds): species_body_size × 0.1 × 6 = species_body_size × 0.6.Imature: species_body_size × 0.5 × 1.5 = species_body_size × 0.75.Larva: species_body_size × 0.2 × 2 = species_body_size × 0.4.Teenager (13-17 years): 1 × 0.8 × 1.25 = 1 maximum nutrition (therefore same as adults).For young humans the formula results in:.An adult human (with a body size of 1) can therefore hold up to 1 nutrition. For adult specimens body size factor and food max factor are both 1. The function is species_body_size × body_size_factor × food_max_factor. It is dependent on the body size of the species as well as the body size factor and food max factor according to the pawns life stage. Maximum nutrition, or how much nutrition a pawn can store at any one time.There are 2 distinct measures of saturation. Saturation is measured in units of nutrition.
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